What I Learned
I refined my ability to use spatial layouts, lighting, and asset placement to communicate narrative and guide player behavior without relying on explicit instructions.
I strengthened my 3D asset pipeline by mastering high-fidelity modeling and vertex-level precision, ensuring that visual assets maintain high performance in real-time rendering environments.
I learned to architect complex gameplay logic through Blueprint visual scripting, building modular and reusable systems that handle interactions between player actions and world triggers.
What I Learned
I refined my ability to use spatial layouts, lighting, and asset placement to communicate narrative and guide player behavior without relying on explicit instructions.
I strengthened my 3D asset pipeline by mastering high-fidelity modeling and vertex-level precision, ensuring that visual assets maintain high performance in real-time rendering environments.
I learned to architect complex gameplay logic through Blueprint visual scripting, building modular and reusable systems that handle interactions between player actions and world triggers.
Project 1

Sala Thai (Thai Sanctuary)

A blend of traditional Thai architecture and modern design inspired this project. I created all the 3D models by hand, using it as an opportunity to explore environment art alongside my game design interests.


It helped me build a better understanding of spatial composition, world-building, and how visual storytelling can enhance the player experience.

Progress
Project 2

Ayathara

A level design project, inspired by ancient Thailand, set against the backdrop of a fantasy Thai palace. The level follows a progressive challenge structure where players collect three fire orbs placed throughout the map. Its visual design blends cultural and fantasy elements to create a rich and immersive experience.

Progress
Walkthrough
Project 3

The Lost Temple

A level design project, inspired by Utah’s red rock landscapes, particularly Arches National Park, and influenced by my studies in ancient architecture. The main objective is to collect a water orb located at the highest point of the temple, with optional coin collectibles along the way.

Progress
Walkthrough