Project 1
Sala Thai (Thai Sanctuary)
A blend of traditional Thai architecture and modern design inspired this project. I created all the 3D models by hand, using it as an opportunity to explore environment art alongside my game design interests.
It helped me build a better understanding of spatial composition, world-building, and how visual storytelling can enhance the player experience.





Progress




Project 2
Ayathara
A level design project, inspired by ancient Thailand, set against the backdrop of a fantasy Thai palace. The level follows a progressive challenge structure where players collect three fire orbs placed throughout the map. Its visual design blends cultural and fantasy elements to create a rich and immersive experience.





Progress




Walkthrough
Project 3
The Lost Temple
A level design project, inspired by Utah’s red rock landscapes, particularly Arches National Park, and influenced by my studies in ancient architecture. The main objective is to collect a water orb located at the highest point of the temple, with optional coin collectibles along the way.





Progress


